# Dracan-Shrine
> [!info] Quick Facts
> | | |
> |---|---|
> | **Type** | Ancient Human Settlement |
> | **Continent** | [[Continent - Norn|Norn]] |
> | **Country** | Nornika |
> | **Location** | Far north-western Norn |
> | **Population** | Draconic humans (pale blue skin, ice magic) |
> | **Religion** | White Dragon worship |
> | **Age** | 6,000+ years (possibly oldest continuous human culture) |
> | **Known For** | Dragon worship, ice magic, drake riders |
> [!map] View on Map
> [Open Interactive Map →](https://hawksrepos.github.io/elvensong-map/?location=Dracan-Shrine)
## Overview
Dracan-Shrine is a small but densely populated town situated within the country of Nornika, perched in the far north-western reaches of the frozen continent of [[Continent - Norn|Norn]]. As one of the northernmost human settlements in existence, it is home to a society that has remained uninterrupted for at least six thousand years — potentially making it the longest-standing continuous human culture on Gryth. The town is physically isolated by a great and treacherous frozen mountain range, a barrier so formidable that outside travel is considered practically impossible, leaving the inhabitants to develop in near-total seclusion.
## Culture & Religion
The people of Dracan-Shrine are defined by total and absolute worship of the draconic species. While they hold deep reverence for all dragons, the **White Dragons** are their most sacred deities, viewed as the pure embodiment of the northern frost.
This devotion has physically and magically altered the populace — they possess **soft, pale blue skin** and are deeply infused with ice magic. Grand priests wear armour crafted from dragon skulls and the bones of wyrmlings, and the community constructs massive, shimmering shrines from permanent magical ice.
### Ixinath
At the heart of their religious life is the great statue **Ixinath** — actually the frozen, mummified corpse of an unknowably ancient dragon. Ixinath is said to still speak to his faithful in their sleep, guiding the specialist warlocks who serve as the town's priests.
## Draconic Abilities
The intense magical infusion grants the Dracan humans remarkable abilities:
- Some possess **ice breath**
- Others manifest **wings**
- From a young age, they **bond with drakes**, becoming the most proficient riders in the world
- They are the **only non-dragon beings** to ever reach the legendary **Dragon Island** in the Far Beyond
### Dragon Island & Drascaris
According to their lore, Dragon Island is where the great prismatic god-dragon **Drascaris** fell during the Divine War. His corpse split into the demigods **Velmora** (light) and **Rastaat** (darkness). The island remains a warm, magically shielded sanctuary swarming with dragons amidst the blistering cold oceans.
## Ancient Hatred
Despite their isolation, the people of Dracan-Shrine harbour a fierce and ancient hatred for the Dragonborn of [[Region - Pymandi]]. Their creation myths paint the Dragonborn not as cousins, but as a **perversion of true draconic glory** — a disgrace to the dragons of old that must be shunned or destroyed.
While technically a part of the loose nation of Nornika, Dracan-Shrine exists as a bizarre, living fossil of a society — left entirely to its own devices and obsessed with a history that predates almost every other civilisation on the material plane.
## Connections
- [[Continent - Norn]] — Parent continent (Nornika)
- [[Region - Pymandi]] — Sworn enemies; Dragonborn viewed as a draconic perversion
- **Dragon Island** — Legendary site in the Far Beyond; resting place of god-dragon Drascaris
- **Drascaris** — Prismatic god-dragon whose death created the demigods Velmora and Rastaat
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## Gallery
![[Pasted image 20260217214937.png]]
![[Pasted image 20260217214943.png]]
![[Pasted image 20260217214948.png]]
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*See also: [[Locations]]*