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> See: [[Airships]]
**AIRSHIPS**
There are only airships on Gryth in very specific locations. Namely - Kamistad in Ganath, Durdany in Auken, Scavania in Edaria, and The Starpoint and Ivoryn in Iros. There are two types of mooring locations for these shipos, a skydock and an Aeroport. Skydocks are simple tether towers with the means to handle single occupants or small groups, or smaller trade vessels. Aeroports can handle large more lavish groups and big trade vessels. The exclusivity and luxury of travel makes them a bit inaccessible for common people
**Cost for a Single Passenger**
These prices are for a single person on a scheduled route, showing different options.
Standard Cabin (Luxury):
Cross Country travel: 50-75 gp
Cross Continent travel: 150-200 gp
This would be the standard, high-quality accommodation expected by a wealthy merchant or noble. It would include a private room, fine meals, and access to the ship's amenities. For a commoner, this would cost over 100 days wages, making it a true luxury.
Opulent Suite (First Class):
Cross Country travel: 200-300 gp
Cross Continent travel: 500-1000 gp
This is for the fabulously wealthy, city leaders or members of ancient houses. This would be a spacious suite of rooms, possibly with a private balcony, personal stewards, and the finest food and wine available.
Passage in Steerage:
Cross Country travel: 15-20 gp
Cross Continent travel: 30-40 gp
This option may not always be available, as it could diminish the vessel's exclusive reputation. This wouldn't be a cabin but rather a bunk in a converted cargo area. It's for those who desperately need speed but cannot afford comfort, such as a king's messenger on an urgent mission or an adventurer with more gold than sense. It is still much more expensive than a boat or overland carriage travel (but quicker).
**Cost to Hire (Charter) a Sky Ship**
Hiring an entire vessel is an act of immense power and wealth, something only governments, the most powerful guilds, or perhaps a high-level adventuring party could afford. The price would cover the crew, magical energy for levitation and propulsion, provisions, and a hefty profit for the owners.
Daily Charter Rate: 400-800 gp per day. This would be for a standard vessel. The price would fluctuate based on the ship's size, speed, and amenities. A smaller, faster courier skiff might be at the lower end, while a grand luxury liner would be at the higher end.
A Week-Long Charter: Approximately 3000-4000 gp. This would be for a specific, planned journey, such as taking a noble's retinue from Edaria to a summit in High Vel'Nora's vicinity (though they couldn't land there).
Month-Long Expedition: 10,000 - 15,000+ gp. A price like this would be for a major undertaking, like a research expedition to the treacherous cliffs of Ganath or a diplomatic mission to the remote islands of Q'Shar. The price would be higher due to hazard pay for the crew and the increased difficulty of navigation.
**Cost to Buy an Airship**
Private ownership of an airship is incredibly rare, and perhaps only a handful of airships exist outside of organisations and trading companies. To buy an airship, the prospective buyer would need immense wealth, incredible connections within world wide trade systems, and a name that is trusted across the company. Buying or building your own airship is an enormous undertaking, and you would need at least a private skyport to moor it, or a rented tower which would be incredibly expensive.
Courier Skiff (Tiny): 12,000 gp
A tiny ship for no more than 5 people. Used for fast courier tasks or family travel. Cannot hold a large cargo and would be unsuitable for trading. Would not have a crew and would be manned by the travellers.
Expedition Skiff (Small): 18,000 gp, crew cost: 20+ gp per day
A small ship used to travel to remote locations. Would be slightly larger and more hardy than the courier vessel, and could maybe fit 8 people, with a crew of one or two people. would have a very small hold with room for personal provisions and perhaps 1 or two medium cargo items.
Trader Brigantine (Medium): Cost: 40,000 gp, crew cost: 60+ gp per day
This is the workhorse of the sky-faring merchant class, designed to be operated for profit. With a capacity for around 20 people and a sizeable cargo hold, it is the most common type of vessel used for transporting valuable goods between continents. It requires a professional crew, including a captain, navigators, engineers to maintain the magical drive, and deckhands.
Merchant Galleon (Large): Cost: 110,000, crew cost: 100+ gp per day
A massive vessel that serves either as a bulk cargo hauler or, more frequently, as a luxury passenger liner. A passenger liner variant would feature multiple decks, private cabins for up to 50 travellers, a grand dining hall, and reinforced magical shielding for a smooth journey. Ownership of such a vessel is a sign of immense wealth, belonging only to the most powerful merchant guilds or noble houses.
Military Frigate (Huge): Cost: 250,000, crew cost: 300+ gp per day
A dedicated warship that sacrifices cargo space and comfort for speed, armour, and firepower. Its hull is magically reinforced, and it bristles with arcane cannons, heavy ballistae, and launch bays for smaller vessels. These frigates are not for sale on any open market and are built and maintained only by the most powerful sovereign nations to project their power and defend their territories.
Imperial Flagship (Gargantuan): Cost: over 1,000,000 gp, crew cost: 500+ gp per day
Less a ship and more a flying fortress, a symbol of a whole empire's might. There are likely no more than two or three such vessels in the entire world. It functions as a mobile palace and military command centre, housing hundreds of crew and soldiers, with its own internal support systems, immensely powerful weaponry, and the most advanced magical engines conceivable. Such a ship could only be constructed through the total economic output of a major nation over several years.
**Other Costs & Considerations**
Cargo: Transporting goods by sky ship would be astronomically expensive. The cost could be as high as 10-20 gp per kilogram for a high-priority journey. Only items of incredible value or urgency (rare magical reagents, vital intelligence, a ransom) would be transported this way.
Insurance: Wealthy passengers would likely be offered insurance policies for their voyage, costing perhaps 5-10% of their ticket price to protect against the (admittedly small) risk of sky-pirates, magical failure, or dragon attack etc.
Hazardous Routes: All the prices above assume travel between established, safe aeroports. A chartered trip into the frozen wastes of Norn or the deserts of Iros, where not even skydocks exist, could easily cost double or triple the standard rate.