# Race: Dreamborn > [!info] Quick Facts > | | | > |---|---| > | **Rarity** | Extremely rare | > | **Perception in Gryth** | Neutral. Virtually nobody has heard the word, let alone formed a view on it. The handful who have worked out what a Dreamborn can do usually stop sleeping in the same room. | > | **Guide Section** | Extremely Rare Races | ## Overview Havok is the demi-plane of wild dreaming, and every Dreamborn who has ever walked the material plane began there. They are not a species in the ordinary sense, and they do not reproduce as one. Each Dreamborn started as the dream of some mortal being, and each was bound into a body of its own and sent out to walk the waking world alongside the sleeper who dreamt it. ## Made, Not Born A Dreamborn resembles a human in most respects, standing a few inches taller than the average and rather more still in the face than most people find comfortable. What separates them from the peoples around them is not in the body at all. A Dreamborn carries the character of the dream that made them, and is shaped by it in the same way that another person is shaped by a childhood, which means that no two are alike and that a Dreamborn seldom finds another of their kind who understands them any better than a stranger would. ## The Empty Night A Dreamborn sleeps, and in sleeping receives nothing. Their nights are quiet and unfurnished, cut off from the plane of dreaming that they are themselves made of, and they wake from a long rest with no more than they took into it. Most Dreamborn describe this in terms of a room with the lamps out, and most have stopped expecting the situation to change. In exchange for their own dreams they are given everyone else’s. ## Walkers in Other People’s Sleep A Dreamborn can stand at the edge of a sleeper’s dream and look into it, watching it unfold as the sleeper experiences it and reading the feeling that runs underneath. With more effort and more familiarity, a Dreamborn can step into a dream entirely, appear within it, and hold a conversation there that both parties remember on waking. Among Dreamborn this is not regarded as a small thing to do to a person, and the etiquette around it is elaborate and closely observed. Those who ignore that etiquette tend to be noticed by the people they have visited, and afterwards by the rest of their kind. ## Unknown in the Waking World There is no Dreamborn community on the material plane, no Dreamborn settlement, and no reliable account of them in any library in Gryth. Most people have never heard the word. Those who have heard it generally heard it from someone who was not believed at the time, and the small number who have worked out what a Dreamborn is able to do rarely volunteer the information afterwards. ## Dreamborn Traits **Ability Score Increase.** Your Wisdom score increases by 2, and your Charisma score increases by 1. **Age.** Dreamborn develop physically at the same rate as humans and have similar lifespans. **Creature Type.** You are a Humanoid. **Size.** Dreamborn are similar in build to humans, though typically a few inches taller. Your size is Medium. **Speed.** Your base walking speed is 30 feet. **Mental Discipline.** You have resistance to psychic damage. **Mind Link.** You can speak telepathically to any creature you can see within 60 feet of you. You do not need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself. As a bonus action while you are speaking telepathically to a creature, you can give that creature the ability to speak telepathically to you until the start of your next turn. To use this ability, the creature must be within 60 feet of you and able to see you. **Dreamsense.** You can tell, by looking, whether a creature within 30 feet of you is asleep, and whether it is dreaming. You also have advantage on Wisdom (Insight) checks made against any creature whose dream you have entered or observed within the past 24 hours. **Read the Dream.** As an action, you can touch a creature that is asleep or unconscious and look into what it is dreaming. For 1 minute, while you maintain contact, you perceive the dream as the sleeper experiences it and you learn the creature’s emotional state. Your DM decides what the dream contains and how much of it makes sense. The sleeper is not woken by this and does not know it happened, unless you choose to make yourself known within the dream. Once you use this trait, you cannot do so again until you finish a long rest. **Walk the Sleeping Road.** When you finish a long rest, you can enter the dream of one creature you have met before and who is asleep on the same plane of existence as you. You appear in that dream and can converse with the sleeper for as long as they remain asleep. The sleeper remembers the conversation on waking, and gains no benefit or detriment from the long rest beyond what it would normally provide. A willing creature simply admits you. From 5th level, you can enter the dream of an unwilling creature, which must succeed on a Wisdom saving throw or be unable to keep you out. The DC of the save equals 8 + your proficiency bonus + your Wisdom modifier. You cannot harm a creature by this means, and a creature that succeeds on its save knows that something tried. **Severed from Dreams.** You sleep, but you do not connect to the plane of dreams as other creatures do, and your own nights hold nothing. You are immune to magical spells and effects that require you to dream, such as the *dream* spell, but not to spells and effects that put you to sleep, such as the *sleep* spell. **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. --- ## Gallery ![[Race - Dreamborn.jpg]] --- *See also: [[Races]]*