# Race: Eladrin > [!info] Quick Facts > | | | > |---|---| > | **Rarity** | Rare | > | **Perception in Gryth** | Positive. Mortals who meet one receive it as a visitation, and the delight is mutual for as long as it lasts. Other elves find them exhausting, and the refined houses of High Vel’Nora make no secret of it. | > | **Guide Section** | Rare Races | ## Overview Eladrin are elves of the Feywild, tied to the magic of the seasons so closely that their moods and their appearances turn with them. They live in that realm and very little outside it, they involve themselves almost not at all in the affairs of mortals, and a crossing into Gryth is an uncommon event received with something close to awe. ## A Court in Two Worlds The eladrin keep their seat of power in the Feywild rather than on the material plane, which sets them apart from every branch of elvenkind except the Shadar-Kai. [[Region - High Vel'Nora|High Vel’Nora]] counts them among the Lesser-Elves, full-blooded and true but held to be smaller in stature and spirit, a classification they have never contested and appear not to think about. Some Moon elf families privately hold certain eladrin noble bloodlines to belong in the highest tier regardless of what the registers say, and the registers have not been amended. Their court on the island is Akhiilor Ehnam, the Courts of Seasons, held within Dath Ehnam, the Glade of Dawn. It is a bright, fresh forest that will not stay the same from one visit to the next, shifting with the whims of whichever eladrin happen to be present, and it holds permanent gateways to the Feywild through which wild energy pours more or less continuously. It is the one place on High Vel’Nora where the line between the two worlds is not merely thin but openly ignored. ## The Neighbouring Crystal Beside the eladrin courts stands Ty’Shee Rumm, the Fairy Crystal, the conduit through which fairies are permitted to enter the island under a treaty older than the records that describe it. The eladrin are therefore the elves who live nearest to the fey who are not elves, and they are the only ones who seem entirely comfortable with the arrangement. Where another house would regard the fairies as an irregularity to be managed, the eladrin treat them as neighbours, and the two have never had a recorded quarrel. ## Where They Surface When eladrin do appear on the material plane it is almost always somewhere the natural world runs thick, or somewhere the magic in the ground has never been tidied up. Small communities are known in the Syndani Forest of [[Region - True Sylvaria|True Sylvaria]], in Wyldwud, in the Singing Forest, and on Isle Forna among the twin child trees, Oka Naala and Vashin’Sadaa. Outside places of that sort they are effectively absent, and a town more than a few days from one may go several generations without seeing an eladrin at all. Those communities are small, loosely held, and prone to dissolving and re-forming without explanation. An eladrin village that stood for forty years can be gone in a season because the people in it lost interest, and the wood elves whose forests they share have long since stopped asking where they went. ## Moods, and the Lack of Anchor Eladrin are moody and intensely emotional, and the emotion is not reliably of one kind. They are led by whatever they are currently hoping for or thinking about, swayed by very little, and excellent company for as long as their attention holds. An eladrin at a gathering will move through every conversation in the room with genuine delight and remember almost none of them by the following week. What exasperates everyone who deals with them is the limit of that warmth. Eladrin are close to incapable of caring about anything beyond themselves. It is not cruelty and it is not calculation; the concern simply does not extend that far. An eladrin who has abandoned a friend in difficulty is usually surprised to learn that anybody minded, and will be perfectly sincere in apologising, and may well do the same thing again within the month. ## Among Their Own Kind The more refined elves find them annoying and strange, and say so. To a sun elf administrator the eladrin are an entire people who cannot be relied upon to attend their own appointments; to a moon elf they are a little closer to tolerable, being at least interested in the arts; to the wood elves, who share their forests, they are a seasonal weather event with opinions. ## Seldom Seen, Long Remembered Crossings into Gryth are rare, brief and usually unexplained. An eladrin arrives in a season, behaves according to it, and is gone before anybody has worked out what they wanted. Towns that have had one pass through tend to date things by the visit for a generation afterwards, which the eladrin in question would find charming and would certainly not remember. ## Eladrin Traits **Ability Score Increase.** Your Dexterity score increases by 2, and your Charisma score increases by 1. **Age.** Eladrin age as other elves do. They reach physical maturity at around the age of 50, claim adulthood around the age of 100, and cannot die of old age. **Creature Type.** You are a Fey. **Size.** Your size is Medium. **Speed.** Your walking speed is 30 feet. **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern colour in darkness, only shades of grey. **Fey Ancestry.** You have advantage on saving throws you make to avoid or end the charmed condition on yourself. **Keen Senses.** You have proficiency in the Perception skill. **Trance.** You do not need to sleep, and magic cannot put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can gain two proficiencies that you do not have, each one with a weapon or a tool of your choice. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. **Fey Step.** As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season. If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier; choose the ability when you select this race. ***Autumn.*** Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures. ***Winter.*** When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. ***Spring.*** When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you. ***Summer.*** Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus. **Shifting Seasons.** At the end of each long rest, you can change your season. **Languages.** You can speak, read, and write Common and Elvish. ## Connections - [[Region - High Vel'Nora]] — Classed among the Lesser-Elves; their court, Akhiilor Ehnam, stands on the island - [[Region - True Sylvaria]] — Small eladrin communities in the Syndani Forest - [[Race - Fairy]] — Neighbours at Ty’Shee Rumm, the Fairy Crystal --- ## Gallery ![[Race - Eladrin.jpg]] --- *See also: [[Races]]*