# Race: Lupin
> [!info] Quick Facts
> | | |
> |---|---|
> | **Rarity** | Rare. |
> | **Perception in Gryth** | Negative. Taken for werewolves by nearly everybody, and the distinction between a lycanthrope and a lupin is not one most people will stand still long enough to hear. |
> | **Guide Section** | Transformed Lineages |
## Overview
Somewhere in the moorland of [[Continent - Auken|Auken]] something bit you, or bit your mother, or bit your grandfather, and the shape it left behind has not shifted since. Lycanthropy in the ordinary sense comes and goes with the moon. This does neither.
## When the Change Finishes
A lupin is what a person becomes when lycanthropy settles rather than recurs. There is no full moon to dread, because the transformation completed and then stopped. A lupin keeps their own face, frame and size, but gains wolf-like features that mark them as changed, and their senses are sharper than any humanoid’s. Some lupin are decades into the condition and have built an entire life around it. Some are three months in and still getting used to it.
## It Breeds True
The change passes to a lupin’s children, which is the part of it that most alarms everyone else. In the older moorland families the line has been running long enough that nobody now living remembers the person who was bitten, and those families would take considerable exception to this entry appearing in a chapter about transformations at all. To them it is a people, with a history, a set of names and a country, and the bite is an origin story rather than a recent event. This makes lupins the most numerous of the transformed lineages. This makes lupins the most numerous of the transformed lineages.
## Blunt and Bound to Their Word
Lupin are direct to the point of rudeness by the standards of most towns, hold to an agreement once made with a rigidity that outsiders find alarming rather than reassuring, and have very little patience for indirect speech. They are also extremely tired of being asked whether they change at the full moon, and the politeness with which a lupin answers that question the first time should not be relied upon the second.
## Lupin Traits
Your lupin character keeps the appearance and background of their original race, and gains the traits below in place of that race’s traits. This is true whether you were bitten or born to it. The change passes to children only when both parents share the same original race.
**Ability Score Increase.** Your Constitution score increases by 2, and your Strength score increases by 1.
**Age.** You age as your original race did.
**Creature Type.** You are a Humanoid.
**Size.** Your size is the size your original race was.
**Speed.** Your walking speed is 30 feet.
**Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern colour in darkness, only shades of grey.
**Wolfborn Instincts.** You have proficiency in the Perception, Stealth, or Survival skill, your choice.
**Feral Pounce.** Your unarmed strikes deal slashing damage instead of bludgeoning damage. Once per turn, when you hit with an unarmed strike as part of the Attack action, you can both deal damage and attempt to shove the target.
**Howl.** As a bonus action, you let out an unearthly howl. Each creature of your choice within 15 feet of you must succeed on a Wisdom saving throw or have disadvantage on attack rolls and saving throws until the start of your next turn. The DC of the save equals 8 + your Constitution modifier + your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
**Wolf Features.** The change has marked you. Choose a feature from the table below or roll for one.
### Lupin Features
| d6 | Feature |
|---|---|
| 1 | Coarse grey fur along the neck, shoulders and forearms |
| 2 | Pointed ears set higher on the head |
| 3 | Amber eyes that shine in low light |
| 4 | Lengthened canines and a heavier jaw |
| 5 | Thick, dark nails grown into blunt claws |
| 6 | A short, bushy tail |
**Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
> [!note] On playing a lupin
> Decide whether your character was born to it or came to it, because the two are different people. A born lupin from an Auken family has a culture, a name, and relatives. Someone bitten last winter has a former life, and probably somebody still in it who has not been told.
## Connections
- [[Continent - Auken]] — Homeland; the lupin lines run in its moorland families
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## Gallery
![[Race - Lupin.jpg]]
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*See also: [[Races]]*